CHECKED _____________
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Short-term plan for Funny English in Grade 2
| Unit | Toys |
|---|---|
| Teacher’s name | ____________________ |
| Date | _____________ |
| Class | Grade 2 Attendance: _____ Absent: _____ |
| Lesson topic | Toys |
| Learning objectives covered in this lesson (curriculum reference) |
2.3.3.1 – use simple words and phrases to name objects (toys) 2.2.4.1 – ask and answer simple questions about toys 2.5.1.1 – use there is / there are in simple sentences 2.5.8.1 – use singular and plural nouns correctly |
| Lesson goal |
|
| Value for integration | Diligence and professionalism |
Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment (criteria • descriptors • points) | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engagement (Riddle) |
Teacher: "Good morning, detectives! I have a riddle for you. Listen carefully: 'I am not alive, but I can jump. I am round and you can play with me in the park. What am I?' (A ball). Let's think. What else can it be? A toy? Yes! Today we are going to talk about toys. What toys do you know? Let's make a list on the board."
AI Tool Integration: The teacher uses an AI image generator (e.g., DALL-E, Canva's AI) to create a mysterious, slightly blurred image of a pile of toys based on the riddle. This visual hook stimulates curiosity and provides a common reference point for vocabulary activation. |
Students listen to the riddle, raise hands to guess. They offer hypotheses: "A rabbit?", "A frog?", "A ball!". After the topic is revealed, they volunteer names of toys they know (e.g., "doll", "car"). | Descriptors: The student participates by offering a guess or naming a known toy. No points. |
Interactive whiteboard, AI-generated riddle image (blurred toys), markers. |
| Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min) | ||||