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КСП «Toys» по английскому языку, 2 класс

Краткосрочный план урока по английскому языку для 2 класса по теме «Toys». Открыты цели обучения, цели урока и начало урока; весь план и файл Word — после бесплатной регистрации. Материал написан на английском языке.

  • Английский язык
  • 2 класс
  • Обновлено 25.09.2026
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CHECKED _____________

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Short-term plan for Funny English in Grade 2

UnitToys
Teacher’s name____________________
Date_____________
ClassGrade 2 Attendance: _____ Absent: _____
Lesson topicToys
Learning objectives covered in this lesson (curriculum reference) 2.3.3.1 – use simple words and phrases to name objects (toys)
2.2.4.1 – ask and answer simple questions about toys
2.5.1.1 – use there is / there are in simple sentences
2.5.8.1 – use singular and plural nouns correctly
Lesson goal
  • Name at least 8 different toys using correct singular and plural forms (e.g., a ball / balls).
  • Ask and answer the question "What is there in the box?" using "There is a..." / "There are..." in a short dialogue with a partner.
  • Complete a creative "Toy Shop" poster by placing toys correctly and writing 2 sentences using "There is/are..." with no more than 2 grammatical errors in noun forms.
Value for integrationDiligence and professionalism

Lesson flow

Lesson stage / Time Teacher actions (complete prompts and instructions) Student actions Assessment (criteria • descriptors • points) Resources
Lesson opening (5 min)
Engagement (Riddle)
Teacher: "Good morning, detectives! I have a riddle for you. Listen carefully: 'I am not alive, but I can jump. I am round and you can play with me in the park. What am I?' (A ball). Let's think. What else can it be? A toy? Yes! Today we are going to talk about toys. What toys do you know? Let's make a list on the board."

AI Tool Integration: The teacher uses an AI image generator (e.g., DALL-E, Canva's AI) to create a mysterious, slightly blurred image of a pile of toys based on the riddle. This visual hook stimulates curiosity and provides a common reference point for vocabulary activation.
Students listen to the riddle, raise hands to guess. They offer hypotheses: "A rabbit?", "A frog?", "A ball!". After the topic is revealed, they volunteer names of toys they know (e.g., "doll", "car"). Descriptors: The student participates by offering a guess or naming a known toy.
No points.
Interactive whiteboard, AI-generated riddle image (blurred toys), markers.
Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min)

Материал опубликован обезличенно: имя автора и название школы из него убраны.

В справочнике учителя: Как составить КСП по 130 приказу пошагово: пример и шаблон · Приказ № 130

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