Перейти к содержанию
КСП

КСП «Project time: a card game» по английскому языку, 3 класс

Краткосрочный план урока по английскому языку для 3 класса по теме «Project time: a card game». Открыты цели обучения, цели урока и начало урока; весь план и файл Word — после бесплатной регистрации. Материал написан на английском языке.

  • Английский язык
  • 3 класс
  • Обновлено 25.09.2026
Создать КСП по своей теме

CHECKED _____________

____________________

Short-term plan for English in Grade 3

UnitEnglish
Teacher’s name____________________
Date_____________
ClassGrade 3 Attendance: _____ Absent: _____
Lesson topicProject time: a card game.
Learning objectives covered in this lesson (curriculum reference) 3.2.4.1 respond to questions on a limited range of general and some curricular topics.
3.4.5.1 link with support words or phrases using basic coordinating connectors.
Lesson goal
  1. Students will correctly answer 5 out of 7 questions about card game rules using basic connectors (and, but, or).
  2. Students will produce a set of 6 connected sentences (with support) describing their card game using “and”, “but”, “or”.
  3. Students will complete their card game project and present it to a partner, finishing all steps.
Value for integrationDiligence and professionalism

Lesson flow

Lesson stage / Time Teacher actions (complete prompts and instructions) Student actions Assessment (criteria • descriptors • points) Resources
Lesson opening (5 min)
Engagement: Riddle

Teacher: “Good morning, class! Let’s start with a riddle. I have a small rectangular thing. It has pictures and numbers. You can play with it alone or with friends. You can win or lose. What is it?”

Wait for guesses. “Yes, it's a card! Today we’ll make our own card game.”

Teacher writes on board: “What do you need to play a card game?” (cards, players, rules).

Show a sample card: “This card has a picture and a sentence: ‘I like apples AND oranges.’ Why did we use AND? (to join two ideas). Today you will make cards with AND, BUT, OR.”

Students listen, raise hands to answer riddle.
Possible answers: “card”, “game”, “playing cards”.
They share ideas about what is needed to play.
Descriptors (no points):
• Participates in guessing.
• Shares at least one idea.
Whiteboard, markers, sample card (printed or drawn).
AI: ChatGPT to generate sample sentences with connectors.
Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min)

Материал опубликован обезличенно: имя автора и название школы из него убраны.

В справочнике учителя: Как составить КСП по 130 приказу пошагово: пример и шаблон · Приказ № 130

Нужен план на свою тему?

Этот план собран в генераторе КСП Telly. Укажите предмет, класс и тему — через пару минут получите свой: с критериями оценивания, дескрипторами и готовыми заданиями, в Word.