Перейти к содержанию
КСП

КСП «Gamification» по английскому языку, 11 класс

Краткосрочный план урока по английскому языку для 11 класса по теме «Gamification». Открыты цели обучения, цели урока и начало урока; весь план и файл Word — после бесплатной регистрации. Материал написан на английском языке.

  • Английский язык
  • 11 класс
  • Обновлено 25.09.2026
Создать КСП по своей теме

CHECKED _____________

____________________

Short-term plan for English in Grade 11

Unit Unit 6 Social change and further study
Teacher’s name ____________________
Date _____________
Class Grade 11 Attendance: _____ Absent: _____
Lesson topic Gamification
Learning objectives covered in this lesson (curriculum reference) 11.5.2.1 - use a wide range of vocabulary, which is appropriate to topic and genre, and which is spelt accurately
11.5.6.1 - write coherently at text level using a variety of connectors on a wide range of familiar general and curricular topics
Lesson goal
  • By the end of the lesson, students will be able to define and use at least 8 new topic-specific vocabulary words (e.g., gamification, engagement, mechanics, badge, leaderboard, quest, narrative, reward) accurately in written sentences.
  • Students will write a coherent 5-7 sentence paragraph proposing a gamified solution to a real-life problem, using at least 4 different connectors (e.g., firstly, in addition, however, therefore, as a result) to link their ideas.
  • Students will collaboratively design a simple gamification concept for a school-related task, demonstrating creative and innovative thinking by generating original ideas and suggestions.

Lesson flow

Lesson stage / Time Teacher actions (complete prompts and instructions) Student actions Assessment (criteria • descriptors • points) Resources
Lesson opening (5 min)
Engagement (Riddle)
Teacher: "Good morning! Let's start with a brain-teaser. I'm thinking of a concept. It's not a game, but it uses game elements. It's found in apps, education, and fitness trackers. Its goal is to make routine tasks more engaging and fun. What could it be? Discuss with your neighbor for 1 minute and share your hypotheses."

After discussion: "Let's hear your ideas." (Listens, writes key words from answers on board). "Excellent guesses. The concept is called Gamification. Today we will explore its vocabulary and create our own gamified ideas."
Students listen to the riddle. They discuss in pairs (5 pairs, 1 student works with the teacher if odd number). They formulate and share hypotheses (e.g., "Is it a reward system?", "Maybe it's about points and levels in learning apps?"). Descriptors: Student participates in discussion, offers a hypothesis related to the riddle's clues.
No points.
Whiteboard/markers. AI Tool: ChatGPT prompt to generate similar engaging riddles on modern concepts to spark curiosity.
Откроется после регистрации: Lesson middle (25 min) · Lesson end (8 min) · Reflection (5 min)

Материал опубликован обезличенно: имя автора и название школы из него убраны.

В справочнике учителя: Как составить КСП по 130 приказу пошагово: пример и шаблон · Приказ № 130

Нужен план на свою тему?

Этот план собран в генераторе КСП Telly. Укажите предмет, класс и тему — через пару минут получите свой: с критериями оценивания, дескрипторами и готовыми заданиями, в Word.