CHECKED _____________
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Short-term plan for Английский язык in Grade 10
| Unit | Unit 3. Virtual reality |
| Teacher's name | ____________________ |
| Date | _____________ |
| Class | Grade 10 Attendance: _____ Absent: _____ |
| Lesson topic | Grammar: Quantifiers |
| Learning objectives covered in this lesson (curriculum reference) | 10.6.2 - use a variety of quantifiers for countable and uncountable nouns and a variety of noun phrases on a wide range of familiar general and curricular topics; |
| Lesson goal |
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Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment formats | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engagement (Real-life case) |
Teacher dialogue: "Good morning class! Today we're going to explore how language helps us navigate both virtual and real worlds. I want you to imagine this scenario: You're in a VR game where you find a virtual wallet with digital currency. Some players take all the money, others take just a little, and some don't take any. What quantifiers would you use to describe these different amounts? Let's brainstorm together!" AI Tool Integration: Use ChatGPT to generate additional real-life scenarios involving fairness in digital environments. The AI can provide multiple examples quickly, making the engagement more dynamic. |
Students participate in brainstorming, suggesting words like: "all the money," "some money," "a little money," "no money," "a few coins." They discuss which quantifiers feel fair or unfair in this context. | Observation of participation and initial understanding of quantifier concepts. Teacher notes students who can correctly identify quantifiers in context. | Whiteboard, markers, ChatGPT for scenario generation |
| Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Homework · Reflection (5 min) | ||||