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КСП «Урок – игра Oscar Wilde The Canterville Ghost» по английскому языку, 9 класс

Краткосрочный план урока по английскому языку для 9 класса по теме «Урок – игра Oscar Wilde The Canterville Ghost». Открыты цели обучения, цели урока и начало урока; весь план и файл Word — после бесплатной регистрации. Материал написан на английском языке.

  • Английский язык
  • 9 класс
  • Обновлено 25.09.2026
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KSU "____________________"

Short-term plan for Английский in Grade 9

Unit Английский
Teacher’s name ____________________
Date _____________
Class Grade 9 Attendance: _____ Absent: _____
Lesson topic Урок – игра “Oscar Wilde. The Canterville Ghost”
Learning objectives covered in this lesson (curriculum reference) познакомить детей с биографией автора и произведением Оскара Уальда Кентервильское приведение в форме урока игры
Lesson goal
  • Students will identify at least 5 key facts about Oscar Wilde's life and connect them to the themes in "The Canterville Ghost".
  • Students will demonstrate understanding of the plot and main characters of "The Canterville Ghost" by completing a tiered group task (basic: sequencing; core: character analysis; advanced: theme exploration).
  • Students will collaboratively create and present a short creative product (e.g., a dialogue, a ghostly advertisement, a modern retelling) based on the story, using new vocabulary.

Lesson flow

Lesson stage / Time Teacher actions (complete prompts and instructions) Student actions Assessment (criteria • descriptors • points) Resources
Lesson opening (5 min)
Engagement (What if...? question)
Teacher: "Good morning, class! Let's start with a 'What if...?' question. What if you moved into a new house and discovered it was haunted by a very proud, centuries-old ghost? How would you react? Would you be terrified, try to make friends, or maybe... prank the ghost? Think for a moment, then share your ideas with your neighbor."

Teacher listens to a few pairs, then introduces the topic: "Your ideas are fantastic! Today, we are diving into a story about exactly this situation, written by the brilliant and witty Irish author, Oscar Wilde. Our lesson is a game where you'll explore his life and his hilarious ghost story, 'The Canterville Ghost'."
Students think individually, then discuss the question in pairs for 2 minutes. Volunteers share their ideas with the whole class (e.g., "I would try to talk to it", "I would set up cameras", "I would be scared at first"). Descriptors: The student participates in the discussion, shares an idea related to the prompt, and listens to peers.
No points.
Whiteboard/marker, projector for title slide "Oscar Wilde & The Canterville Ghost".
AI Tool Suggestion: An AI image generator (like DALL-E or Midjourney) could be used beforehand to create a humorous image of a modern family confronting a classical ghost to project as a discussion starter, visually engaging students and setting the ironic tone of the story.
Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min)

Материал опубликован обезличенно: имя автора и название школы из него убраны.

В справочнике учителя: Как составить КСП по 130 приказу пошагово: пример и шаблон

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