CHECKED _____________
KSU "____________________"
Short-term plan for Английский in Grade 9
| Unit | Английский |
|---|---|
| Teacher’s name | ____________________ |
| Date | _____________ |
| Class | Grade 9 Attendance: _____ Absent: _____ |
| Lesson topic | Урок – игра “Oscar Wilde. The Canterville Ghost” |
| Learning objectives covered in this lesson (curriculum reference) | познакомить детей с биографией автора и произведением Оскара Уальда Кентервильское приведение в форме урока игры |
| Lesson goal |
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Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment (criteria • descriptors • points) | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engagement (What if...? question) |
Teacher: "Good morning, class! Let's start with a 'What if...?' question. What if you moved into a new house and discovered it was haunted by a very proud, centuries-old ghost? How would you react? Would you be terrified, try to make friends, or maybe... prank the ghost? Think for a moment, then share your ideas with your neighbor." Teacher listens to a few pairs, then introduces the topic: "Your ideas are fantastic! Today, we are diving into a story about exactly this situation, written by the brilliant and witty Irish author, Oscar Wilde. Our lesson is a game where you'll explore his life and his hilarious ghost story, 'The Canterville Ghost'." |
Students think individually, then discuss the question in pairs for 2 minutes. Volunteers share their ideas with the whole class (e.g., "I would try to talk to it", "I would set up cameras", "I would be scared at first"). | Descriptors: The student participates in the discussion, shares an idea related to the prompt, and listens to peers. No points. |
Whiteboard/marker, projector for title slide "Oscar Wilde & The Canterville Ghost". AI Tool Suggestion: An AI image generator (like DALL-E or Midjourney) could be used beforehand to create a humorous image of a modern family confronting a classical ghost to project as a discussion starter, visually engaging students and setting the ironic tone of the story. |
| Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min) | ||||