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КСП

КСП «CLIL. Physical Education: Rules of a game» по английскому языку, 6 класс

Краткосрочный план урока по английскому языку для 6 класса по теме «CLIL. Physical Education: Rules of a game». Открыты цели обучения, цели урока и начало урока; весь план и файл Word — после бесплатной регистрации. Материал написан на английском языке.

  • Английский язык
  • 6 класс
  • Обновлено 25.09.2026
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CHECKED _____________

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Short-term plan for english in Grade 6

UnitOur Health Unit 5 p____________________p____________________ 56 – 67
Teacher’s name____________________
Date_____________
ClassGrade 6 Attendance: _____ Absent: _____
Lesson topicCLIL____________________ Physical Education: Rules of a game____________________
Learning objectives covered in this lesson (curriculum reference)
  • 6____________________2____________________4____________________1 understand the main points of supported extended talk on a range of general and curricular topics
  • 6____________________4____________________5____________________1 deduce meaning from context in short texts on a limited range of familiar general and curricular topics
  • 6____________________3____________________1____________________1 provide basic information about themselves and others at sentence level on an increasing range of general topics
Lesson goal
  • By the end of the lesson, students will be able to identify and explain at least 5 key rules from a short, supported spoken description of a traditional Kazakh game (e____________________g____________________, "Kokpar" or "Kazakhsha Kures")____________________
  • Students will deduce the meaning of 3-4 unfamiliar sports-related words (e____________________g____________________, "tackle", "penalty", "referee") from the context of a written rule set____________________
  • Students will collaboratively create and present a simple set of rules (3-5 sentences) for a new, invented team game, incorporating one element from Kazakh culture or geography____________________
Value for integrationIndependence and patriotism

Lesson flow

Lesson stage / Time Teacher actions (complete prompts and instructions) Student actions Assessment (criteria • descriptors • points) Resources
Lesson opening (5 min)
Engagement (method: Meme discussion)
Teacher: "Good morning, class! Look at this picture on the board____________________ [Displays a meme: A cartoon character looking confused with sports equipment scattered everywhere____________________ Text: "Trying to understand the rules be like____________________________________________________________"]____________________ Why do you think I showed you this? Why is this about us today?"
Possible prompts: "Have you ever felt like this? When? What happens if we don't know the rules of a game?"
Teacher: "Exactly! Today, we are rule-makers and rule-explorers____________________ We will learn how to understand and explain the rules of games, which is a super useful skill not just in PE, but in life____________________ Our focus will also be on games connected to our culture____________________"
Students observe the meme____________________ They think and respond to the teacher's questions____________________
Possible responses: "It's about being confused by rules____________________" "It's about us because we sometimes don't understand games in PE____________________" "If we don't know rules, we can't play fairly or have fun____________________"
Descriptors (no points):
• The student participates in the discussion____________________
• The student makes a logical connection between the meme and the lesson topic____________________
Projector/Whiteboard____________________
Meme image____________________
AI Tool: An image generator (e____________________g____________________, DALL-E, Craiyon) used beforehand to create a custom, culturally relevant meme about confusing sports rules____________________
Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min)

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