CHECKED _____________
____________________
Short-term plan for English in Grade 4
| Unit | Reading for pleasure |
|---|---|
| Teacher’s name | ____________________ |
| Date | _____________ |
| Class | Grade 4 Attendance: _____ Absent: _____ |
| Lesson topic | On the Farm |
| Learning objectives covered in this lesson (curriculum reference) |
|
| Lesson goal |
|
| Value for integration | Creativity and innovation |
Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment (criteria • descriptors • points) | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engagement (method: Rapid Challenge) |
Teacher: "Good morning, class! Today we are going to a farm! But first, let's see how many farm animals you know. I will show you a picture for 30 seconds. You have 1 minute to write down as many animals as you can in English. Ready? Go!" (Shows a busy farm scene picture on the board/screen). After 1 minute: "Time's up! Let's check. Who has 3 animals? 5 animals? 7 animals? Great! Now, can you ask me a question about the picture? For example, 'Is there a horse?'" | Students look at the picture and individually write down the names of animals they see (e.g., cow, sheep, pig, chicken, horse, duck). Students volunteer to ask simple yes/no questions about the picture. |
Descriptors:
|
Interactive whiteboard or projector. Farm scene image (busy with animals). Timer. AI Tool: An image generator (e.g., Midjourney, DALL-E) used to create a unique, engaging farm scene with specific animals. This visual support helps achieve LO 4.1.4.1 by providing a clear context for recognizing and forming questions. |
| Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min) | ||||