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КСП «How VR works» по английскому языку, 10 класс

Краткосрочный план урока по английскому языку для 10 класса по теме «How VR works». Открыты цели обучения, цели урока и начало урока; весь план и файл Word — после бесплатной регистрации. Материал написан на английском языке.

  • Английский язык
  • 10 класс
  • Обновлено 25.09.2026
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CHECKED _____________

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Short-term plan for английский in Grade 10

UnitVirtual Reality
Teacher's name____________________
Date_____________
ClassGrade 10 Attendance: _____ Absent: _____
Lesson topicHow VR works
Learning objectives covered in this lesson (curriculum reference)10.4.____________________ - skim a range of lengthy texts with speed to identify content meriting closer reading on a range of general and curricular topics
10.4.2 - understand specific information and detail in extended texts on a range of familiar general and curricular topics, and some unfamiliar topics;
10.5.2 - use a growing range of vocabulary, which is appropriate to topic and genre, and which is spelt accurately;
Lesson goal
  • Students will be able to identify key technical components of VR systems by skimming a 500-word technical article within ____________________ minutes with 80% accuracy
  • Students will demonstrate understanding of specific VR operation details by correctly answering 8 out of 10 comprehension questions about an extended text
  • Students will accurately use at least 15 new VR-related vocabulary words in context through written and spoken activities

Lesson flow

Lesson stage / Time Teacher actions (complete prompts and instructions) Student actions Assessment formats Resources
Lesson opening (5 min)
Engagement (Real-life case)
Teacher: "Good morning class! Imagine you're a doctor performing remote surgery using VR technology. A patient's life depends on your understanding of how VR systems work. What if the headset tracking fails during a critical moment? Today we'll explore how VR actually functions and why understanding this technology matters in real-world applications. Let's begin with a quick poll: How many of you have tried VR? What did you notice about how it works?"

AI Integration: Use Poll Everywhere or Mentimeter for real-time polling. Display results instantly to engage visual learners and create immediate classroom connection.
Students respond to the scenario, participate in the poll, and share brief VR experiences. Expected responses: "I tried VR gaming - the controllers tracked my movements," "The visuals changed when I moved my head," "It felt immersive but sometimes laggy." Formative: Observation of engagement and prior knowledge through poll responses and discussion participation Projector, polling software, whiteboard
Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min) · Homework

Материал опубликован обезличенно: имя автора и название школы из него убраны.

В справочнике учителя: Как составить КСП по 130 приказу пошагово: пример и шаблон · Приказ № 130

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