CHECKED _____________
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Short-term plan for English in Grade 9
| Unit | Charities and conflict |
| Teacher’s name | ____________________ |
| Date | _____________ |
| Class | Grade 9 Attendance: _____ Absent: _____ |
| Lesson topic | Relative clause |
| Learning objectives covered in this lesson (curriculum reference) | 9.6.6.1 - use relative, demonstrative, indefinite, quantitative pronouns and a variety of reflexive pronoun structures on a range of familiar general and curricular topics; 9.3.3.1 - explain and justify their own point of view on a range of general and curricular topics; |
| Lesson goal |
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Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment formats | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engagement (Rapid Fire Game) |
Teacher: "Good morning, class! Today we're diving into grammar that helps us describe the world, especially the important topics of charities and conflicts. We'll start with a quick challenge. I'll set a timer for 2 minutes. Your task is to shout out the names of any charities, humanitarian organizations, or global conflicts you know. Ready? Go!" (Start timer). After timer: "Great! Look at the board where I've written your examples. Now, a quick follow-up: Can anyone describe one of these using the word 'which' or 'who'? For instance, 'Red Cross is an organization which provides emergency aid.' Who wants to try?" |
Students rapidly call out examples (e.g., UNICEF, WWF, war in Ukraine, World Food Programme). Students listen to peers and attempt to formulate a simple descriptive sentence using 'which' or 'who'. Possible student responses: "UNICEF is a fund which helps children." or "Malala is a person who fights for education." | Formative: Observation of participation and listening. Informal check of prior knowledge and ability to form a basic descriptive clause. | Digital timer (online or phone), interactive whiteboard or blackboard, markers. AI Tool Suggestion: Use a simple online countdown timer displayed via projector to create urgency. This tool helps manage time efficiently and keeps the pace engaging. |
| Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min) | ||||