CHECKED _____________
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Short-term plan for Английский язык in Grade 7
| Unit | Unit 5. Reading for pleasure |
| Teacher’s name | ____________________ |
| Date | _____________ |
| Class | Grade 7 Attendance: _____ Absent: _____ |
| Lesson topic | Treasure Island |
| Learning objectives covered in this lesson (curriculum reference) |
7.4.8.1 use familiar and some unfamiliar paper and digital reference resources with little support to check meaning and extend understanding; 7.4.2.1 understand specific information and detail in texts on a range of familiar general and curricular topics; |
| Lesson goal |
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Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment (criteria • descriptors • points) | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engagement (Real-life case hook) |
Teacher: "Good morning! Imagine you and your friends find an old, mysterious map in your schoolyard. It seems to lead to a hidden treasure somewhere in the city. What is the first thing you should do before you start digging anywhere? Think individually for 30 seconds." (Waits, then asks for answers) Teacher: "Interesting ideas. Now, what rules or laws might you need to think about? For example, can you dig anywhere you want? Who should you tell? Let's predict: What problems could happen if you ignore all the rules while searching for treasure?" Facilitates a brief discussion, guiding towards concepts of permission, property, and safety. Teacher: "Today, we are reading about a famous treasure hunt in Robert Louis Stevenson's 'Treasure Island'. Let's see what rules the characters follow or break, and what happens because of it." |
Students think individually about the scenario. Volunteers share ideas (e.g., "tell a teacher", "check if it's a prank", "look at the map together"). Students predict problems (e.g., "get in trouble with the police", "damage someone's garden", "get lost"). Students listen to the lesson link. |
Descriptors (no points): • The student participates in the discussion by sharing an idea or prediction. • The student's response shows an attempt to consider real-world consequences. |
Whiteboard/marker. AI Tool Suggestion: Use an AI image generator (e.g., DALL-E, Midjourney) to quickly create a visual of a "mysterious treasure map found in a schoolyard" to project as a hook. This visual prompt aids engagement and stimulates creative prediction. |
| Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min) | ||||