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КСП «Expressing and justifying opinions about 2D games» по английскому языку, 10 класс

Краткосрочный план урока по английскому языку для 10 класса по теме «Expressing and justifying opinions about 2D games». Открыты цели обучения, цели урока и начало урока; весь план и файл Word — после бесплатной регистрации. Материал написан на английском языке.

  • Английский язык
  • 10 класс
  • Обновлено 25.09.2026
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Short-term plan for английский in Grade 10

Unit Virtual reality
Teacher’s name ____________________
Date _____________
Class Grade 10 Attendance: _____ Absent: _____
Lesson topic Expressing and justifying opinions about 2D games
Learning objectives covered in this lesson (curriculum reference)
  • 10.1.1 - use speaking and listening skills to solve problems creatively and cooperatively in groups;
  • 10.2.8 - recognize inconsistencies in argument in extended talk on a range of general and curricular subjects;
  • 10.3.5 - interact with peers to make hypotheses about a wide range of general and curricular topics;
  • 10.4.1 - understand main points in extended texts on a wide range of familiar and some unfamiliar general and curricular topics;
Lesson goal
  • By the end of the lesson, students will be able to express a personal opinion on the appeal of 2D games using at least three opinion phrases (e.g., I believe that..., In my view..., It seems to me that...).
  • Students will be able to justify their opinion with at least two clear arguments (e.g., about gameplay, graphics, nostalgia, accessibility) and recognize a weak or inconsistent justification in a peer's argument.
  • Students will collaboratively hypothesize about the future of 2D gaming in a pair discussion, demonstrating fairness by actively listening and building on their partner's ideas.
Value for integration Fairness and responsibility

Lesson flow

Lesson stage / Time Teacher actions (complete prompts and instructions) Student actions Assessment (criteria • descriptors • points) Resources
Lesson opening (5 min)
Engagement ("What if...?")
Teacher: "Good morning! Today we're talking about games, but not the high-tech VR ones. Let's start with a simple question: What if all video games suddenly became only 2D again? No more 3D graphics, just side-scrollers and top-down views like in classic arcade games. Think for 30 seconds. What would be one immediate consequence? Share your idea with your neighbor."

After pair buzz: "Okay, let's hear some ideas. Aizhan, what did you and your partner discuss?"

Possible Student Responses: "Graphics would be simpler." / "Games might be cheaper to make." / "Some people would be disappointed, but others might like the classic style."

Teacher: "Interesting hypotheses! This connects directly to our topic: Expressing and justifying opinions about 2D games. Today you'll learn to state your view clearly and back it up with strong reasons."
Students think individually, then turn to a partner (11 students: 5 pairs + 1 group of 3) to share their "What if..." hypothesis. Volunteers share their or their partner's idea with the whole class. Descriptors: The student proposes a plausible consequence related to the "What if..." scenario. No points. Whiteboard/Projector with the "What if..." question. AI Tool: ChatGPT could be used by the teacher before the lesson to generate a list of creative "What if..." scenarios about gaming evolution to choose from.
Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min)

Материал опубликован обезличенно: имя автора и название школы из него убраны.

В справочнике учителя: Как составить КСП по 130 приказу пошагово: пример и шаблон

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