CHECKED _____________
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Short-term plan for English language in Grade 9
| Unit | Exercise and sport |
|---|---|
| Teacher’s name | ____________________ |
| Date | _____________ |
| Class | Grade 9 Attendance: _____ Absent: _____ |
| Lesson topic | National Kazakh games |
| Learning objectives covered in this lesson (curriculum reference) | Сформировать знание о казахских национальных играх |
| Lesson goal |
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| Value for integration | Diligence and professionalism |
Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment (criteria • descriptors • points) | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engage |
Storytelling with a deliberate mistake: “Last weekend I watched an amazing Kazakh game — ‘Kumys alu’ where riders grab a goat carcass. Wait, that’s not right … what is the real name? Actually, I’m mixing two games. Listen carefully and find my two mistakes.” Teacher tells a short (1‑min) story about Kazakh games and deliberately misnames “kokpar” as “kumys alu” and says “baiga is played with a small ball”. Then asks: “What did I get wrong? Can you correct me?” |
Students listen actively, raise hands and correct errors. Possible responses: “Kokpar is the horse game with a goat, not kumys alu.” “Baiga is a horse race, not a ball game.” They give thumbs up/down for each correction. |
Descriptors (no points): • spots at least one mistake • provides accurate correction • uses English or Kazakh terms |
Whiteboard, markers; visuals: kokpar, baiga pictures. AI tool: ChatGPT (https://chatgpt.com) — used by teacher to generate the deliberate‑mistake story (pre‑lesson). |
| Откроется после регистрации: Lesson middle (20‑25 min) · Lesson end (5‑10 min) · Reflection (5 min) | ||||