Перейти к содержанию
КСП

КСП «Video games» по английскому языку, 6 класс

Краткосрочный план урока по английскому языку для 6 класса по теме «Video games». Открыты цели обучения, цели урока и начало урока; весь план и файл Word — после бесплатной регистрации. Материал написан на английском языке.

  • Английский язык
  • 6 класс
  • Обновлено 25.09.2026
Создать КСП по своей теме

CHECKED _____________

____________________

Short-term plan for Английский язык in Grade 6

Unit Drama and comedy
Teacher’s name ____________________
Date _____________
Class Grade 6 Attendance: _____ Absent: _____
Lesson topic Video games
Learning objectives covered in this lesson (curriculum reference)
  • 6.3.8.1 retell some longer stories and events on some general and educational topics;
  • 6.3.7.1 use specific vocabulary and syntax within some general and educational topics;
  • 6.4.2.1 understand independently specific information and details in short, simple texts within some general and educational topics;
  • 6.4.3.1 understand the details of the argument within some familiar general and educational topics, including some long texts.
Lesson goal
  • By the end of the lesson, students will be able to extract specific information and details from a text about the history of video games and complete a tiered comprehension task.
  • Students will be able to use topic-specific vocabulary (e.g., console, developer, graphics, character, level) to collaboratively create and present a short plan for their own video game concept.
  • Students will demonstrate the value of diligence and professionalism by completing a multi-step group task with quality, planning their roles, and persisting to present their final idea.

Lesson flow

Lesson stage / Time Teacher actions (complete prompts and instructions) Student actions Assessment formats Resources
Lesson opening (5 min)
Engagement (Riddle)
Teacher: "Good morning! Let's start with a riddle. I'm thinking of something. It has a screen, buttons, and a story. You control a character. It can be an adventure, a puzzle, or a sport. It started in the 1970s with simple dots. Now it's a huge industry with amazing graphics. What is it?"
Wait for hypotheses. "Yes, video games! Today's topic is 'Video Games'. We will learn about their history, use special words, and even design our own game ideas. Please, tell me, what is your favourite video game and why in one sentence?"

AI Tool Integration: Use an AI image generator (e.g., Midjourney/DALL-E) to create a speculative "first video game ever" image based on student descriptions from the riddle. Show it after they guess to visualize the starting point.
Students listen to the riddle, think, and raise hands to guess (e.g., "A computer game?", "A PlayStation?", "Video games!").
Students share their favourite game (e.g., "Minecraft because I can build anything.").
Oral formative assessment: Observing participation and the relevance of guesses and answers. Projector/Screen. AI-generated image of an early video game concept.
Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min)

Материал опубликован обезличенно: имя автора и название школы из него убраны.

В справочнике учителя: Как составить КСП по 130 приказу пошагово: пример и шаблон · Приказ № 130

Нужен план на свою тему?

Этот план собран в генераторе КСП Telly. Укажите предмет, класс и тему — через пару минут получите свой: с критериями оценивания, дескрипторами и готовыми заданиями, в Word.