CHECKED _____________
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Short-term plan for Английский язык in Grade 6
| Unit | Drama and comedy |
|---|---|
| Teacher’s name | ____________________ |
| Date | _____________ |
| Class | Grade 6 Attendance: _____ Absent: _____ |
| Lesson topic | Video games |
| Learning objectives covered in this lesson (curriculum reference) |
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| Lesson goal |
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Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment formats | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engagement (Riddle) |
Teacher: "Good morning! Let's start with a riddle. I'm thinking of something. It has a screen, buttons, and a story. You control a character. It can be an adventure, a puzzle, or a sport. It started in the 1970s with simple dots. Now it's a huge industry with amazing graphics. What is it?" Wait for hypotheses. "Yes, video games! Today's topic is 'Video Games'. We will learn about their history, use special words, and even design our own game ideas. Please, tell me, what is your favourite video game and why in one sentence?" AI Tool Integration: Use an AI image generator (e.g., Midjourney/DALL-E) to create a speculative "first video game ever" image based on student descriptions from the riddle. Show it after they guess to visualize the starting point. |
Students listen to the riddle, think, and raise hands to guess (e.g., "A computer game?", "A PlayStation?", "Video games!"). Students share their favourite game (e.g., "Minecraft because I can build anything."). |
Oral formative assessment: Observing participation and the relevance of guesses and answers. | Projector/Screen. AI-generated image of an early video game concept. |
| Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Reflection (5 min) | ||||