CHECKED _____________
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Short-term plan for английский язык in Grade 3
| Unit | Living organisms |
| Teacher's name | ____________________ |
| Date | _____________ |
| Class | Grade 3 Attendance: _____ Absent: _____ |
| Lesson topic | Discovery Culture Animals in the city |
| Learning objectives covered in this lesson (curriculum reference) | 5.2.6.1 to determine a number of general and educational topics with the support of meaning from the context of a short conversation; 5.3.1.1 provide basic information about oneself and others at the sentence level within a number of general topics; |
| Lesson goal |
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Lesson flow
| Lesson stage / Time | Teacher actions (complete prompts and instructions) | Student actions | Assessment formats | Resources |
|---|---|---|---|---|
| Lesson opening (5 min) Engagement (Animal Sounds Guessing Game) |
Teacher: "Good morning, class! Today we're going to explore animals that live in our city. Let's play a game first. Listen carefully to these animal sounds and guess which animals they are. Ready?" AI Tool: Use AI-generated animal soundboard (ChatGPT with voice synthesis) to play 4 urban animal sounds: pigeon, squirrel, cat, dog. AI Benefit: Provides authentic, varied animal sounds to engage auditory learners and build context. |
- Listen to animal sounds - Raise hands to guess animals - Respond: "I think it's a..." or "That sounds like a..." - Possible answers: "pigeon", "cat", "dog", "bird" |
Observation: Students can identify 3-4 animals from sounds | AI soundboard, speaker, whiteboard |
| Откроется после регистрации: Lesson middle (20-25 min) · Lesson end (5-10 min) · Homework · Reflection (5 min) | ||||